Tldr
Just prototype from easy to hard
prototyping
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Approximate (quick) version of the design so that you can quickly get feedback.
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Design Hypothesis
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Feedback iteration
- Build prototypes
- Evaluation
- Learn for the next design
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Explore multiple prototypes rather than arguing with one specific version
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From low fidelity → High fidelity
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Some goals often conflict with each other.
- Prioritize them using feedback (from users)
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Interactivity
- Fixed prototype:Watch only
- Partially interactive: Fixed scenario prototype
- Fully interactive: Open prototype
Fidelity
- Low: Rough design, Feedback is broader
- High: Close to final design, feedbacks more detailed
Prototyping technique order by fidelity
- Lowest: Storyboards
- Paper Prototype
- Wireframing
- Highest: Digital mock-ups
Storyboard
- is this the right idea?
- Does it solve a problem?
- Does it meet a user’s need?

Paper Prototype
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Rough idea of UI
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Reusable widgets
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High-level question
- Does our design address the problem you want to solve?
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not low-level question
- Is a button size slightly bigger?
Wireframing
- more concrete digital UI

Digital mock-ups
- high-level feedback
Wizard of Oz prototyping
- users interact with a system that is fully functional but actually a human is performing the system’s functions.
Video prototyping
- can be any fidelity
- effective in showing the context of usage